Flavored Goo Breakdown

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The following is a walkthrough in regards to 'flavored' goo, and how to reliably go about mass producing it. For more information regarding alchemical reagents and their products, see alchemy.

Step 1; Find a Recipe[edit | edit source]

Any given flavoring of goo is the result of an unpolished mechanic that's attempting to give you-the-player a hint towards discovering a successful recipe after making an unsuccessful attempt ...however, should you desire a specific flavored goo, the related reagent therefore must first be found within at least one recipe. This is precisely why 'Spices' and '(unflavored) Goo' have no flavorings of themselves, as they aren't used in any recipe, despite technically being usable reagents. Once you find any (and preferably all) recipes involving the desired reagent you intend to goo-ify, you now need to figure out the best way to intentionally fail one of those recipes. And on that note, it would be wise to recognize that the chosen reagents are essentially being wasted, so try to avoid those that are made from valuable products or otherwise difficult to obtain ...and/or favor those that are relatively common, inexpensive, and easy to acquire.

Step 2; Find a Single-Reactant[edit | edit source]

As you are attempting to produce a certain 'flavor', you cannot use that specific reagent, and therefore must use one of the other reagents in the given recipe. And thus, an ideal scenario would be if one of these other reagents isn't used in any other recipe at the given workstation - or is, in other words, a single-reactant. However, one such reagent may not be available, so just keep in mind - the more reactants in a given failure, the less precise the outcome will be, making it more difficult to produce the desired goo; two reactants? - 50:50 odds ...three reactants? - 33:33:33 odds, etc.

Single-Reactants
Alchemy workbench (tier I) Alchemy workbench (tier II)
Powder Solution Powder Solution Extract

Life powder


Slowing powder


Oil


Alcohol


Electric powder


Graphite powder


White powder


Salt

Life solution


Order solution


Chaos solution


Slowing solution

Ash

Health solution


Water


Alcohol

Acceleration extract

Step 2 - Example 1[edit | edit source]

Let's say you desire Ash goo - there are three available recipes to choose from (two at AW1, one at AW2), but the AW2 recipe is rather complicated, and one of the AW1 recipes - growth enhancer - is noteworthy, as it's other reagent - life solution - is a single-reactant, in that no other recipe at the AW1 uses 'Life' in the solution slot. This makes things very straight forward; simply use a non-reactant (see below) in the 'powder' slot and Life in the solution slot, and you'll receive some Ash goo every time.

Step 2 - Example 2[edit | edit source]

Instead, let's say you desire Salt goo - there's only one available recipe, at the AW1 - spices - which utilizes a health solution. This is complicated by a second recipe - heal potion #2 - also using Health in the solution slot, making Health a double-reactant in this specific case (solution slot @ AW1). This means there's no way to guarantee a return of Salt goo ...the best potential result (if using non-reactants appropriately - again, see below) is 50% odds, as there are two potential recipe failures, returning either Salt goo or Life goo.

Step 3; Find a Non-Reactant[edit | edit source]

So, you have a desired flavor of goo in mind, you've chosen a specific recipe, hopefully with a low-reactant reagent which does *not* include the desired flavor - what now? Well, you have to input something in the slot where the desired reagent should be, but it obviously can't be the genuine article as you're intending to fail the recipe in order to produce the given goo. You could use literally anything else, however any other reagent might be used in yet another recipe, potentially increasing the number of reactants and lowering the chances of you receiving the desired flavor. This problem is solved simply by inputting a reagent that is not used in any other recipe in that slot at that workbench - or, in other words, a non-reactant. Furthermore, regarding the AW2, you'll need to fill a third slot, preferably with another non-reactant, so as to help trigger the appropriate failed recipe. Lastly, attempting to combine non-reactants is precisely how one can produce the original unflavored Goo.

Non-Reactants
Alchemy workbench (tier I) Alchemy workbench (tier II)
Powder Solution Powder Solution Extract

Toxic powder


Order powder


Chaos powder


Water


Blood


Gold powder


Silver powder


Spices

Death solution


Toxic solution


Alcohol


Goo

Death powder


Water


Oil


Alcohol


Blood


Electric powder


Graphite powder


White powder


Salt


Spices

Acceleration solution


Oil


Blood


Goo

Water


Oil


Alcohol

Step 3 - Example 1[edit | edit source]

Regarding either example from step 2, as the goal of each is to create a goo relating to a reagent in the 'powder' slot of the AW1, simply consult the list of non-reactants, under AW1 and Powder - most are relatively rare, with the exception of Water. To that end, at the AW1, combine Water + Life solution to receive Ash goo, or Water + Health solution to receive either Salt goo or Life goo.

Step 3 - Example 2[edit | edit source]

Let's say you desire Toxic goo - a tricky one at that, as there are six available recipes, all of which at the AW2. The AW2 has the benefit of producing an additional flavor, but with much more complicated recipes as it includes a third slot. One of these six recipes includes two toxic reagents, potentially making it ideal, though the odd-reagent-out is used in multiple other recipes, making that choice able to return toxic goo at only 33% odds at best. So, of the remaining five recipes with toxic reagents, are there any that have single-reactants? Yep - there are two - either Ash (powder) or Acceleration extract. As the Ash is fairly valuable, assuming you have fertilizer to craft and columbariums to build, the recipe that utilizes Acceleration extract - digestion potion - is likely preferred. And thus, by utilizing a non-reactant powder (Water / Alcohol / Salt) and solution (Oil / Goo), this failure will produce a Toxic goo and Health goo.

Step 4; Profit?[edit | edit source]

There is little point in going through the trouble of even bothering with flavored goo, so long as you're using the wiki for assistance in regards to alchemy. Having said that, it does provide an interesting alternative towards creating reagents that are otherwise difficult to acquire. For example, Ash is no longer restricted to the cremation of a corpse - you can make it yourself, with 4x water and 4x Life solution, combined at an AW1 to make 4x Ash goo, to then be processed at an alchemy mill to create 2x Ash. In closing, where there's a goo, there's a way.