Graveyard Keeper Wiki
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NOTE: The encoding of the save game file seems to have changed. It is no longer possible to do a "simple" edit like this one.

It is recommended to SAVE BACKUPS before changing anything if you break your save file.

Save Location[ | ]

On Windows, your save files are stored in your user's App Data folder: C:\Users\%username%\AppData\LocalLow\Lazy Bear Games\Graveyard Keeper\

On MacOS, your save files are stored in $home/Library/Application Support/unity.Lazy Bear Games.Graveyard Keeper

On Linux, your save files are stored in ~/.config/unity3d/Lazy Bear Games/Graveyard Keeper/

Save games do not automatically sync between platforms when using Steam (as of version 1.1.24). However, if you manually copy files between platforms, they seem to work.

Editor[ | ]

I use EditPad Lite 8.

Go to Options.

Configure File Types and click on Unspecified file type and then Editor Options

and select Wrap long lines at the edge of EditPad's window



Editing saves[ | ]

The saves are the .dat Files since the files are so big Notepad++ has problems opening the files so i use EditPad.
When you open the File you need to find this section

Which contains your Tech Points, Quest progress, Perks, Quality of Church and Graveyard and other Stuff.

Code

Savefile



Section of a Savefile[ | ]

:{"_res_type":["inventory_size","sanity","energy","_sloth","_wrath","_envy","_glut","_lust","_pride","speed","witch_hill_is_closed","rednecks_spawned",
"in_tutorial","do_not_show_wgo_qualities","not_available_throw_body","gone_out_from_house","dig_graved_skull","lock_tp","tiredness",
"skull_digged","go_to_talk_with_donkey_first_time","met_donkey","before_talk_with_donkey","cur_bodies_count","go_to_mortuary_after_skull",
"skull_talk_body","in_morgue","skull_talk_autopsi","lock_tp_param",
"g"Green Tech Symbol,
"tp_to_morgue_locked","tp_from_morgue_only_with_body","skull_wait_in_cemetery","waiting_for_first_bureal","donkey_on_scene",
"prayed_this_week","met_bishop","church_level","take_tools_from_grave_chest","tut_build_wndw_not_shown","craft_tut","goto_tavern",
"do_spawn_rednecks","tools_from_grave_chest_taken","test_tavern","in_tavern","was_in_tavern","_rel_npc_blacksmith","sword_has_fixed",
"r"Red Tech Symbol,
"cur_key_char","key_to_cellar","not_first_cellar_visit","everyday_cultist_come","graveyard_qual"Graveyard Rating Symbol,"church_qual"Church Rating Symbol,"confession_probability",
"p_t_beeswax","do_remove_rednecks","donkeys","temp_morgue_zone","inquisitor_waits_under_mountains","inquisitor_waits_under_mountains_2",
"met_inquisitor","on_witch_burning","need_to_remove_guards","huray_finished","_rel_npc_inquisitor","church_quality","graveyard_quality",
"_rel_npc_tavern owner","tired",
"b"Blue Tech Symbol,
"p_collector","p_t_butterfly","p_t_moth","p_t_bee","p_beekeeper2","p_blacksmith","p_fireman","p_big_guy","add_armor","add_damage",
"p_engineer","p_t_gold_ore","p_t_silver_ore","p_axeman","p_t_pirit","p_t_sulfur","p_t_lifestone","p_woodworker","p_mason","p_miner",
"_rel_crafting_skull_3","met_cultist","thrown_bodies","fixed_morgue_throw","_rel_npc_bishop","cup_20_reached","body_min","body_max",
"p_preacher","first_time_preaching","first_sermon","p_t_old_books","p_naturalist","p_cardinal","p_journalist","p_writer","p_good_writer",
"_rel_npc_royal_box","saw_garden"],
"_res_v":[20.0,100.0,100.0,250.0,250.0,250.0,250.0,250.0,250.0,3.2994,0.0,0.0,0.0,0.0,0.0,1.0,1.0,0.0,0.0,1.0,0.0,1.0,0.0,0.0,1.0,0.0,1.0,0.0, 0.0,
2187.0Green Tech Symbol,
0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,0.0,1.0,10.0,1.0,
2088.0Red Tech Symbol,
5.0,1.0,1.0,1.0,5.0,5.0,0.10612,1.0,0.0,12.0,2.0,0.0,0.0,1.0,0.0,0.0,0.0,10.0,5.0,0.0,10.0,0.0,
2781.0Blue Tech Symbol,
1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,2.0,2.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,100.0,1.0,1.0,1.0,10.0,1.0,1.0,1.0,1.0,0.0,0.0,1.0,1.0,1.0,1.0,
1.0,1.0,100.0,1.0],"_hp":1290.0,"_progress":0.0,"_money":9414.63,"_durability":1.0}

if you type (:{"_res_type":)+[^}]+\} into the search bar and select Regex it should be the first one
everything after :{"_res_type": is the name of the number under "_res_v":
For Example "inventory_size" would be the first number after "_res_v": in this case 20.0

In this case lets say i want to change the number of the Green Tech PointsGreen Tech Symbol. To do this i would need to count everything that is in "",

"inventory_size","sanity","energy","_sloth","_wrath","_envy","_glut","_lust","_pride","speed","witch_hill_is_closed","rednecks_spawned",
"in_tutorial","do_not_show_wgo_qualities","not_available_throw_body","gone_out_from_house","dig_graved_skull","lock_tp","tiredness",
"skull_digged","go_to_talk_with_donkey_first_time","met_donkey","before_talk_with_donkey","cur_bodies_count","go_to_mortuary_after_skull",
"skull_talk_body","in_morgue","skull_talk_autopsi","lock_tp_param",
"g"Green Tech Symbol,

until i get to the one i want to change. In This Case "g", for the Green Tech Points. which would be 30 now i would need to count the numbers after "_res_v": until i get to 30tens in this case 2187.0 which i could now change to wathever number i want.

20.0,100.0,100.0,250.0,250.0,250.0,250.0,250.0,250.0,3.29284,0.0,0.0,0.0,0.0,0.0,1.0,1.0,0.0,0.0,1.0,0.0,1.0,0.0,0.0,1.0,0.0,1.0,0.0,

0.0,
2187.0Green Tech Symbol,



noteworthy parameters[ | ]

Name Explantion Notes
"inventory_size", Size of your Inventory even works with numbers where you dont have a 5 or 0 at the end
"_money":9414.63 Your Money where .63Copper Coin, 14Silver Coin and everything over 99 Gold Coin
"church_qual", Your Cross RatingChurch Rating Symbol 999999999
"graveyard_qual", your Skull RatingGraveyard Rating Symbol 999999999

Tech Points[ | ]

Name Explantion Notes
"b", Blue Tech PointsBlue Tech Symbol 999999999
"r", Red Tech PointsRed Tech Symbol 999999999
"g", Green Tech PointsGreen Tech Symbol 999999999

Perks[ | ]

The Perks start with "p_
For Perks you need to change the Number to 1.0

Perks
Icon Name Save Name
Preacher Perk Preacher "p_preacher",
Curious Mind Perk Curious Mind "p_magnifier",
Cardinal Perk Cardinal "p_cardinal",
Farmer Perk Farmer "p_farmer"
Axeman Perk Axeman "p_axeman",
Blacksmith Perk Blacksmith "p_blacksmith",
Fireman Perk Fireman "p_fireman",
Big Guy Perk Big Guy "p_big_guy",
Miner Perk Miner "p_miner",
Carpenter Perk Carpenter "p_woodworker",
Mason Perk Mason "p_mason",
Journalist Perk Journalist "p_journalist",
Writer Perk Writer "p_writer",
Playwright Perk Playwright "p_good_writer"
Beefriend Perk Beefriend "p_beekeeper2",
I p butcher Butcher "p_butcher"
I p collector Master gatherer "p_collector"
Master Potter Perk Master potter "p_master_potter"
I p cultist Cultist "p_cultist"
I p doctor Surgeon "p_doctor"
I p scientist Scientist "p_scientist"
I p sword master Sword master "p_sword_master"
I p wine master Wine master "p_wine_master"
unconfirmed
Naturalist Perk Naturalist (goes to curious mind) "p_naturalist"
I p jeweler Jeweler "p_jeweler"
I p blabla ? "p_blabla"
I p brewer Brewer "p_brewer"
I p cook Cook "p_cook"
Natural Writer Perk Natural writer "p_natural_writer"
I p skinner Skinner "p_skinner"
I p wine master2 Wine master II "p_wine_master2"
I p writer thief plagiarist "p_writer_thief"



NPC Relationship[ | ]

Starts with "_rel_npc_
Number goes from 0.0 t0 100.0
If it was never over 0 it doesnt save it.

Npc
Icon Name Save Name
Blacksmith Blacksmith "_rel_npc_blacksmith",
Inquisitor Inquisitor "_rel_npc_inquisitor",
Horadric Horadric "_rel_npc_tavern owner",
Episcot Bishop "_rel_npc_bishop",
Royal Box "_rel_npc_royal_box",
Astrologer Astrologer "_rel_npc_astrologer",
Shepherd Shepherd "rel_npc_shepherd",
Cory Cory "_rel_npc_carpenter",
Dig Dig "_rel_npc_dig",
Farmersson Farmer's Son "_rel_npc_farmers son",
Mrs. Chain Mrs. Chain "_rel_npc_mrs chain",
Actor Actor "_rel_npc_actor",
Wood cutter Wood Cutter "_rel_wood_cutter",
Tress Tress "_rel_npc_engineer",
Miller Miller "_rel_npc_miller",
Captain Captain "_rel_npc_captain",
Farmers Daughter Farmers Daughter "_rel_npc_farmers_daughter",
Potter Potter "_rel_npc_potter",
Merchant Merchant "_rel_npc_merchant",
Snake Cultist "_rel_npc_cultist",
Lighthouse Keeper NPC Lighthouse Keeper "_rel_npc_light_keeper",
Ms. Charm Actress "_rel_npc_actress",
Rosa Rosa "_rel_npc_shepherds_wife",
Farmer Farmer "_rel_npc_farmer",
Clotho Witch "_rel_npc_witch",

_rel_npc_tavern owner _rel_npc_bishop _rel_npc_astrologer _rel_npc_royal_box _rel_npc_shepherd _rel_npc_carpenter _rel_npc_dig _rel_npc_farmers son _rel_npc_mrs chain _rel_npc_actor _rel_wood_cutter _rel_npc_engineer _rel_npc_miller _rel_npc_captain _rel_npc_farmers_daughter _rel_npc_potter _rel_npc_merchant _rel_npc_inquisitor _rel_npc_cultist _rel_npc_light_keeper _rel_npc_actress _rel_npc_shepherds_wife _rel_npc_farmer _rel_npc_witch

Unlocked Crafts[ | ]

"unlocked_crafts":[
best used before 0.676 or earlier, getting partially disabled
Omitted a lot of broken ones

  • Workyard
    • Jewelers Station "mf_wood_builddesk:p:mf_jewelry_place",
      • Silver jewelry details "jewelry_detail_silver",
      • Gold jewelry details "jewelry_detail_gold",
      • Damask sword with gem "sword_damask_gem",
    • (Workyard) Chest "mf_wood_builddesk:p:chest_place",
    • Stonecutter I "mf_wood_builddesk:p:mf_hammer_0_place",
      • Piece of marble (from slab) "marble_plate_1",
      • Polished piece of marble "marble_plate_2",
      • Carved piece of marble "marble_plate_3",
    • Stonecutter II "mf_wood_builddesk:p:mf_hammer_1_place",
      • Piece of marble (from slab) "marble_plate_1_2",
      • Polished piece of marble "marble_plate_2_2",
      • Carved piece of marble "marble_plate_3",
      • Marble Grave Fence "grave_bot_mrb_1",
      • Marble Cross "grave_top_mrb_cross_1",
      • Marble Grave Fence II "grave_bot_mrb_2",
      • Marble Cross II "grave_top_mrb_cross_2",
      • Marble Plinth "grave_top_stella_mrb_1",
      • Marble Sculpture "grave_top_sculpt_mrb_1",
      • Marble Sculpture II "grave_top_sculpt_mrb_2",
      • Marble Sacrofag "grave_top_sarcofag_mrb_1",
    • Workbench for wood II "mf_wood_builddesk:p:mf_workbench_2_place",
      • Carved wood "carved_wood",
      • Magic wood plank "wood_magic_1",
      • Steel sword "sword_steel",
      • Steel armor "armor_lamellar_2",
      • Steel sword with gem "sword_steel_gem",
    • Furnace II "mf_wood_builddesk:p:mf_furnace_1_place",
      • Silver ingot "ingot_silver",
      • Gold ingot "ingot_gold",
    • Furnace III "mf_wood_builddesk:p:mf_furnace_2_place",
      • Silver ingot "ingot_silver_2",
      • Gold ingot "ingot_gold_2",
  • Mortuary
    • Preparation place II "morgue_builddesk:p:mf_preparation_2_place",
    • Embalming table II "morgue_builddesk:p:mf_balsamation_2_place",
    • Double pallet "morgue_builddesk:p:corpse_bed_big_place",
    • Fridge pallet "morgue_builddesk:p:corpse_fridge_place",
  • Church
    • Confessional II "church_builddesk:p:church_budka_2_place",
    • Stone shrine "church_builddesk:p:church_table_2_place",
    • Candelabrum 3 "church_builddesk:p:candelabrum_3",
    • Incense burner II "church_builddesk:p:c_obj_incense_2_place",
    • Soft church bench "church_builddesk:p:church_bench_2",
  • Alchemy lab
    • Church workbench "alchemy_builddesk:p:table_book_constr_place"
      • Red candle "candle_6",
      • Incense II "incense_2",
      • Embalming fluid "embalm_2_0",
      • Embalming fluid "embalm_0_1",
      • Embalming fluid "embalm_50",
      • Embalming fluid "embalm_-1_1",
      • Embalming fluid "embalm_-2_2",
      • Embalming fluid "embalm_stop",
    • Distillation cube II "alchemy_builddesk:p:mf_distcube_2_cuprum_place",
  • Slightly broken stuff
    • Alchemy Tier I (alternate) "alchemy_builddesk:p:mf_alchemy_craft_02_place",
      Strange single slot variant
    • Wooden pray stand "graveyard_builddesk:p:pray_stand_wd_place",
    • Scarecrow "garden_builddesk:p:scarecrow",

Unlocked Phrases[ | ]

"unlocked_phrases":[ Jumping over alpha blocks

  • Once you give the red fish fillet to the bishop:
    • "@bishop_6d",
      • Item called building_permission
        couldn't figure out how to unlock the mailbox to give you the option
  • Once you give the merchant the hiccup grass:
    • "@merchant_on_cure",
      • Item called taste_booster:salt to make taste_booster:alchemy_1_spice by Clotho's description.
        • Optionally at "black_list_of_phrases":[ "сlotho_need_help", to clear that talk option
        • Next item in line (that was briefly in 0.677) dinner:3 you need 5 of them
  • Once the merchant tells you to wait a week (which doesn't work):
    • "@merchant_traide_license","@merchant_strategy",
      • Item called merchant_traide_license
        there is more dialog but functionally is quite lacking as it is here
        • shortcut that should unlock "_params":{"_res_type":[ (the first from start of file)
          add new value "key_to_storage" (recommend end) ],"_res_v":[ add accompanied value 1.0 (opens storage\mortuary shortcut)

Community Fixes[ | ]

Mostly problems caused by unlocking things in version 0.674
Find these strings and make sure they read like provided

Black space where workyard expansion is supposed to be:
{"gd_tag":"upgrade_player_buildzone_gd","enabled":true},{"gd_tag":"buildzone_player_before_upgrade","enabled":false},

The cursed west graveyard can't be build even when unlocked:
{"gd_tag":"graveyard_buildzone_1_gd","enabled":false},{"gd_tag":"graveyard_buildzone_2_gd","enabled":true},


Missing stone polishing recipes:
"mf_wood_builddesk:p:mf_hammer_1_place","stone_plate_2","stone_plate_3","stone_plate_1_2","stone_plate_2_2","stone_plate_2_3","stone_plate_2_4",
Stonecutter II, polished stone with paste, carved fancy stone, polished stone with chisel, stone from stone block, polished stone with paste on SCII, polished stone with chisel on SCII

Missing printing press upgrade:
"alchemy_builddesk:p:mf_printing_press_2_place","mf_printing_press_1_to_2",

Writing desk II missing (but still bugged) paper glob: "pail_wet_paper_2",

[pages]

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